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Java--Intro to Programming/CS1 (Computer Science)
Java Software Solutions (Java 5.0 version): Foundations of Program Design: International Edition, 4/E
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John Lewis, Villanova University
William Loftus

Publisher: Pearson Higher Education
Copyright: 2005
Format: Paper; 944 pp

ISBN-10: 0321312465
ISBN-13:9780321312464Help icon

Our Price: £44.99
Status: This title is out of print
Estimated Availability: 25 Nov 2004
This title is not for sale to the US or Canada.
Not available for purchase at this time.


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Table of Contents

 

(* indicates Graphics Track Section.)

Preface.


1. Introduction.

Computer Processing.

Hardware Components.

Networks.

The Java Programming Language.

Program Development.

Object-Oriented Programming.



2. Data and Expressions.

Character Strings.

Variables and Assignments.

Primitive Data Types.

Expressions.

Data Conversion.

Interactive Programs.

*Graphics.

*Applets.

*Drawing Shapes.



3. Using Classes and Objects.

Creating Objects.

The String Class.

The Random Class.

The Math Class.

Formatting Output.

Enumerated Types.

Wrapper Classes.

*Components and Containers.

*Nested Panels.

*Images.



4. Writing Classes.

Anatomy of a Class.

Encapsulation.

Anatomy of a Method.

Constructors.

*Graphical Objects.

*Graphical User Interfaces.

*Buttons.

*Text Fields.



5. Conditionals and Loops.

Flow of Control.

Boolean Expressions.

The if Statement.

Comparing Data.

The switch Statement.

The while Statement.

Iterators.

The do Statement.

The for Statement.

*Drawing with Loops and Conditionals.

*Determining Event Sources.

*Dialog Boxes.

*Check Boxes and Ratio Buttons.



6. Object-Oriented Design.

Identifying Objects and Classes.

Object Relationships.

Static Class Members.

Interfaces.

Enumerated Types Revisited.

Method Overloading.

Method Design.

Scope.

Testing.

*GUI Design.

*Layout Managers.

*Containment Hierarchies.



7. Arrays.

Array Elements.

Declaring and Using Arrays.

Arrays of Objects.

Command-Line Arguments.

Variable Length Parameter Lists.

Searching.

Sorting.

Two-Dimensional Arrays.

The ArrayList Class.

*Polygons and Polylines.

*Mouse Events.

*Key Events.



8. Inheritance.

Creating Subclasses.

Overriding Methods.

Class Hierarchies.

Visibility.

Interface Hierarchies.

Designing for Inheritance.

*Component Class Hierarchy.

*Extending Adaptor Classes.

*The Timer Class.



9. Polymorphism.

Binding.

Polymorphism via Inheritance.

Polymorphism via Interfaces.

Designing for Polymorphism.

*Event Processing.

*File Choosers.

*Color Choosers.

*Sliders.



10. Exceptions.

Errors and Exceptions.

Uncaught Exceptions.

The try-catch Statement.

Exception Propagation.

The Exception Class Hierarchy.

I/O Exceptions.

*Mneumonics and Tool Tips.

*Combo Boxes.

*Scroll Panes and Split Panes.



11. Recursion.

Recursive Thinking.

Recursive Programming.

Using Recursion.

*Recursion in Graphics.



12. Collections.

Collections and Data Structures.

Dynamic Representations.

Generic Types.

Linear Data Structures.

Non-Linear Data Structures.



Appendicies.

A: Glossary.

B: Number Systems.

C: The Unicode Character Set.

D: Java Operators.

E: Java Modifiers.

F: Coding Guidelines.

G: Java Applets.

H: Regular Expressions.

I: JavaDoc Doumentation Generator.

J: The PaintBox Project.

K: GUI Events.

L: Java Syntax.

M: Java Class Libraries.



Index.

 
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