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ABOUT THIS PRODUCT
Description
Table of Contents
Features
Preface
 
RESOURCES
Student
First Day of Class
 
RELATED TITLES
Object-Oriented Programming (Computer Science)
Java--Intro to Programming/CS1 (Computer Science)
Java--Intermediate Programming (Computer Science)
Object-Oriented Programming in Java: A Graphical Approach, Preliminary Edition
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Kathryn E. Sanders, Rhode Island College
Andy van Dam, Brown University

Publisher: Addison-Wesley
Copyright: 2006
Format: Paper Bound w/CD-ROM; 640 pp

ISBN-10: 0321245741
ISBN-13:9780321245748Help icon

Our Price: £52.99
Status: Instock
Published: 05 Dec 2005
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Table of Contents

Contents

 

Preface

 

Chapter 0            Background

                0.1              Introduction

0.2              Computer hardware

0.3              Computer software

0.4              Programming languages and Java

0.5              Executing a program

0.6              Software tools for programming

0.7              How compilation works in Java

0.8              The process of writing programs

0.9              What if your program doesn’t work?

Summary

Self-Check Questions

Exercises

 

Chapter 1            Introduction to Objects

1.1              Introduction

1.2              Concepts

1.3              Mechanics

1.4              Working Out with Objects: getting starting with Java

Summary

Self-Check Questions

Exercises

Programming Projects

New Style Conventions

 

Chapter 2            Methods with Parameters

2.1              Introduction

2.2              Concepts

2.3              Mechanics

2.4              Working Out with Objects: the talking sun

2.5              Working Out with Composite Objects: the Snowman

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 3            Inheritance

3.1              Introduction

3.2              Concepts

3.3              Mechanics

3.4              Working Out with Inheritance: the Blobs

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 4            Interfaces

4.1              Introduction

4.2              Concepts

4.3              Mechanics

4.4              Working Out with Interfaces: a movable sun

4.5              Working Out with Interfaces and Composite Shapes: a movable hat

4.6              Recipes

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 5            Polymorphism

5.1              Introduction

5.2              Concepts

5.3              Mechanics

5.4              Working Out with Polymorphism: the sketch pad

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 6           Introduction to Arithmetic and Conditional Statements

                6.1             Introduction

6.2             Concepts

6.3             Mechanics

6.4             Working Out with arithmetic and conditionals: Daisy,Daisy, give me your answer do

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 7            Two-Dimensional Graphical Shapes

7.1              Introduction

7.2              Concepts

7.3              Working Out with Windows and Shapes - FirstApp revisited

7.4              Working Out with Events and Animation - the bouncing ball

7.5              Working Out with Events and Composite Shapes - the fish tank

7.6              Working Out with Design - building our own Wheels

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 8            Graphical User Interfaces and Event-Handling

                8.1              Introduction

8.2              Concepts

8.3              Mechanics

8.4              Working out with GUI: a user-controlled bouncing ball

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 9            Design Patterns

9.1              Introduction

9.2              Concepts

9.3              Mechanics

9.4              Working out with the Holder Pattern - part of a drawing program

9.5              Working out with the Proxy Pattern - race cars

9.6              Working out with the Composite Pattern - the space alien

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 10         Advanced Arithmetic and Conditional Statements

10.1          Introduction

10.2          Concepts

10.3          Mechanics

10.4          Working out with floating point numbers, nested conditionals, and random numbers - ColorBounceApp

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 11         Loops

11.1          Introduction

11.2          Concepts

11.3          Mechanics

11.4          Working out with: ButterflyApp

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 12         Recursion

12.1          Introduction

12.2          Concepts

12.3          Mechanics

12.4          Working out with Recursion: SpiralApp

12.5          Working out with Recursion: TreeApp

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 13         Arrays, Vectors, and ArrayLists

13.1          Introduction

13.2          Concepts

13.3          Mechanics

13.4          Working out with: Arrays: ClickApp

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 14         Introduction to Data Structures

14.1          Introduction

14.2          Concepts

14.3          Mechanics

14.4          Working Out with Data Structures: Driver programs

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 15         Trees

15.1          Introduction

15.2          Concepts

15.3          Mechanics: Binary Search Trees

15.4          Working Out with Trees: Driver Program

Summary

Self-Check Questions

Exercises

 

Chapter 16         Sorting and Searching

16.1          Introduction

16.2          Concepts

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 17         Strings and Text I/O

17.1          Introduction

17.2          Concepts

17.3          Mechanics: Strings

17.4          Working out with Strings: GUI Text I/O

Summary

Self-Check Questions

Exercises

Programming Projects

 

Chapter 18         Console I/O, File I/O, and Exceptions

18.1          Introduction

18.2          Concepts

18.3          Mechanics

18.4          Working Out with File I/O: Saving and restoring objects

Summary

Self-Check Questions

Exercises

Programming Projects

 

Index

 
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