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Value Pack: Java Gently 3e
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Judy Bishop, Dept of Computer Science, University of Pretoria, South Africa
J.R. Dyson, Heriot Watt University

Publisher: Addison-Wesley
Copyright: 2003
Format: Kit/Package/ShrinkWrap; 4 pp

ISBN-10: 0273678736
ISBN-13:9780273678731Help icon

Our Price: £37.44
Status: This title is out of print
Estimated Availability: 26 Jun 2003
Not available for purchase at this time.

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Description

The third edition of Java Gently by Judith Bishop continues the successful approach that made earlier versions popular and has added improvements which will maintain its place as a worldwide bestseller. The book covers object-orientation, software design, structured programming, graphical user interfacing, event-driven programming, networking, and an introduction to data structures.  This Value Pack includes student access to a dynamic Online Course, specially created to facilitate active learning.   Perfect for instructors wanting to deliver more of their course content via the Web, enrich their students? learning experiences using cutting-edge technology, and/or reach more students via distance learning.
This ready to use material is available specially referenced to your textbook.
Features:
Fully Customisable and Easy to Use
Interactive for Active Learning
Collaborative for Shared Learning
Outcome Based
Performance Assessed
Take advantage of this powerful course management tool, available for use in CourseCompass, Blackboard and WebCT.

 
Package Components
Java Gently: Programming Principles Explained, 3/E
by Judy Bishop

Java Gently teaches the reader how to program and how to do it in the best possible style in Java.In the process, it details the fundamental structures of the Java 2 language and most of its core libraries and utilities. The book covers object-orientation, software design, structured programming, graphical user interfacing, event-driven programming, networking, and an introduction to data structures.  Java Gently gets students started on meaningful input/output in an object-oriented way without hiding basic concepts. Applets, multimedia, graphics, and networking are introduced as students encounter and can handle classes, objects, instantiation, and inheritance.  The textbook's excellent pedagogy reinforces understanding and demonstrates good programming practice. The three kinds of diagrams include class, form, and algorithm diagrams. The fully worked examples have been carefully chosen to illustrate recently introduced concepts and solve real-world problems in a user-friendly manner. End of chapter multiple choice quizzes and problems allow students to test their comprehension of the material.




 
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