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Software Engineering (SE) (Computer Science)
Software Engineering--Advanced (Computer Science)
Software Engineering and Computer Games
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Rudy Rucker, San Jose State University, CA, USA

Publisher: Addison-Wesley
Copyright: 2002
Format: Paper; 648 pp

ISBN-10: 0201767910
ISBN-13:9780201767919Help icon

Our Price: £54.99
Status: Instock
Published: 12 Nov 2002
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Description

"This book should be a requirement of anyone that wants to write games ? period André Lamothe, author and CEO of Xtreme GamesThere are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.

Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process.

The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from the website.

The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games. Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.

 
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