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RELATED TITLES
Java--Intro to Programming/CS1 (Computer Science)
Java, Java, Java, Object-Oriented Problem Solving, 3/E
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Ralph Morelli
Ralph Walde

Publisher: Prentice Hall
Copyright: 2006
Format: Paper; 880 pp

ISBN-10: 0131474340
ISBN-13:9780131474345Help icon

Our Price: £53.99
Status: Instock
Published: 01 Feb 2006
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New To This Edition

Running example – Revisits a collection of games and puzzle examples in several chapters.

– Introduces students to simple object-oriented programming principles, such as inheritance, randomness, animation, threads, and networking.

– The CyberPet examples from previous editions continue to be available on the Companion Website.

 

Chapters 0 (Computers, Objects, and Java) and 1 (Java Program Design and Development) are substantially reorganized and rewritten.

– Reduces the pace with which new concepts are introduced to students.

– Simplifies the treatment of object-oriented (OO) and UML concepts, and moves some of the more challenging OO topics, such as polymorphism, to a new Chapter 7.

 

• NCoverage of the new Java 5.0 Scanner class – Introduced in Chapter 2 and used to perform simple input operations.

 

Independent introductions to both a command-line interface and a graphical user interface (GUI) now provided in a completely rewritten Chapter 4 (Input/Output: Designing the User Interface).

– Enables instructors to choose the type of interface that best suits their teaching style.

– The command-line interface is based on the BufferedReader class and is used throughout the rest of the text.

– The GUI is designed to work with either graphical applications or applets.

– Both approaches are carefully presented to highlight the fundamentals of user-interface design.

– Concludes with an optional section that introduces file I/O using the new Scanner class.

 

A new Chapter 7 covers much of the discussion of inheritance and polymorphism that was revisited throughout the first five chapters of the previous edition.

 

Optional “graphics track” woven throughout the text.

– Begins with simple examples in Chapters 1 and 2.

– Includes some of the more advanced examples from Chapter 10 of the previous edition.

 

Expanded Chapter 15 on Sockets and Networking.

–Covers some of the more advanced Java technologies, including servlets and Java Server Pages.

 

Coverage of Data Structures (Ch. 16) now focuses on how to use data structures.

– Makes greater use of Java’s Collection Framework, including the LinkedList and Stack classes and the List interface.

– Expanded to cover some advanced data structures, such as binary trees and hash tables.

 
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