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Harvey M. Deitel, Deitel & Associates, Inc.
Paul J. Deitel, Deitel & Associates, Inc.

Publisher: Prentice Hall
Copyright: 2004
Format: Paper; 1300 pp

ISBN-10: 0131426486
ISBN-13:9780131426481Help icon

Our Price: £53.99
Status: Instock
Published: 14 Aug 2003
This title is not for sale to the US or Canada.
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Features
  • Step-by-step tutorial approach.
    • Teaches students Java from the ground up, and builds upon their understanding of previously learned concepts to introduce new programming features.

  • Application-Driven™ methodology.
    • Exciting and motivational real-world applications have been selected so that students, in working through their creation and implementation, learn the fundamentals of programming.

  • Deitel™ signature LIVE-CODE™ Approach.
    • Students learn programming by working through and “doing” many examples. This process reinforces and solidifies important programming concepts and fundamentals.

  • Use of code highlighting.
    • Emphasizes key portions of the source-code listings in the text with a yellow background to illustrate key concepts.

  • Student-friendly presentation—Features excellent selection of motivational and dynamic tutorials, explanations, graphics, and full color throughout.
    • Helps students grasp key content in every step of the learning process, and provides them with line numbers for easy reference in every sample program.

  • Debugging sections and exercises.
    • Teaches students the Java command line debugger.

  • Seven icon-based tip categories—Includes Good Programming Practices; Software Design Tips; Common Programming Errors; GUI Design Tips; and Error-Prevention Tips.
    • Offers students practical advice and suggestions to enhance and accelerate their learning.

  • UML activity diagrams.
    • Replaces flowcharts which are less effective pedagogically and outdated by industry standards.

  • Self-review multiple-choice questions and answers.
    • Provides students with immediate feedback after each section.

  • Glossary (“key terms”) at the end of each tutorial.
    • Allows students to quickly look up important terms and definitions.

  • Many end of tutorial exercises and projects, including one “programming challenge.”
    • Allows students to assess and test their mastery of the content. The “programming challenge” is optional and can be assigned to those students seeking a further challenge.

 
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