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Joel Adams, Calvin College
Larry R. Nyhoff, Calvin College
Jeffrey Nyhoff, Calvin College

Publisher: Prentice Hall
Copyright: 2001
Format: Paper; 945 pp

ISBN-10: 0130142514
ISBN-13:9780130142511Help icon

Our Price: £60.84
This title is out of print
Estimated Availability: 10 Jan 2001
This title is not for sale to the US or Canada.
Not available for purchase at this time.


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Table of Contents
(NOTE: Each chapter begins with Chapter Objectives and ends with Chapter Summary and Programming Pointers and/or Programming Problems.)

Beginning Snapshots.


1. Problem Solving and Software Engineering.

A Brief History of OOP and Java. Introduction to Java Application Programs. Introduction to Java Applet Programs. Problem Solving through Software Engineering.



2. Some Java Fundamentals.

Example: A Payroll Program. Types, Variables, and Constants. Some Basic Program Features. Java Documentation—API. Introduction to GUIs: A GUI Greeter.



3. Types and Expressions.

Introductory Example: Einstein's Equation. Primitive Types and Reference Types. Numeric Types and Expressions. Assignment Expressions. Java's boolean Type and Expressions. Java's Character-Related Types and Expressions. Graphical/Internet Java: Einstein's Equation.



4. Methods.

Introductory Example: Old MacDonald Had a Farm… Getting Started with Methods. Example: The Volume of a Sphere. Methods: A Summary. Graphical/Internet Java: Old MacDonald…Applet.



5. Using Control Structures in Methods.

Example: An Improved Payroll Program. Methods That Use Selection. Methods That Use Repetition. Graphical/Internet Java: Old MacDonald…Applet Revisited.



6. More about Classes: Instance Methods.

Introductory Example: Modeling Temperatures. Designing a Class. Implementing Class Attributes. Implementing Class Operations. Graphical/Internet Java: Raise the Flag.



7. Selection.

Introductory Example: The Mascot Problem. Selection: The if Statement Revisited. Selection: The Switch Statement. Selection: Conditional Expressions. Graphical/Internet Java: Event-Driven Programming.



8. Repetition Structures.

Introductory Example: The Punishment of Gauss. Repetition: The For Loop Revisited. Repetition: The While Loop. Repetition: The Do Loop. Choosing the Right Loop. Introduction to Recursion. Graphical/Internet Java: A Guessing Game.



9. Arrays.

Introductory Example: Ms. White's Test Score Analyzer. Arrays. Sorting. Searching. Processing Command-Line Arguments. Multidimensional Arrays. Graphical/Internet Java: A Pie-Chart Class.



10. File I/O.

Introductory Example: Weather Data Analysis. Java's I/O System: Readers, Writers, and Streams. Exceptions. More about I/O Streams. Example: Scanning for a Virus. Example: Retrieving Student Information. Graphical/Internet Java: Student Data Retrieval GUI.



11. Inheritance and OOP.

Introductory Example: A Trip to the Aviary. Inheritance and Polymorphism. Example: Geological Classification. Example: An O-O Payroll Program. Graphical/Internet Java: A Function Plotter.



12. Data Structures.

Introductory Example: Counting Internet Addresses. The ArrayList and LinkedList Classes. Example: A Stack Application and Class. Example: Building a Queue Class. An Introduction to Trees. Graphical/Internet Java: A PolygonSketcher Class.



13. Advanced Topics.

Introductory Example Sorting a List. Topic: Multithreading. Topic: Client-Server Networking. Graphical/Internet Java: Moon Animation. The End?



Appendixes.

A: Unicode Character Set. B: Java Keywords. C: Java Operators. D: Java Packages and Classes. E: Number Systems. F: Answers to Quick Quizzes.



Index.
 
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