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| Java: An Introduction to Computing |
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Joel Adams, Calvin College Larry R. Nyhoff, Calvin College Jeffrey Nyhoff, Calvin College
Publisher: Prentice Hall Copyright: 2001 Format: Paper; 945 pp
| ISBN-10: | 0130142514 | | | ISBN-13: | 9780130142511 | |
Our Price: £60.84 This title is out of print Estimated Availability: 10 Jan 2001 This title is not for sale to the US or Canada.
Not available for purchase at this time.
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Features
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- Problem-solving methodology—Used consistently in examples and applications that gradually increase in complexity.
- “Spiral” approach—Central topics are introduced early and are revisited in increasing detail throughout the text.
- Coverage of Java 2, the most current version of the Java programming language.
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Exposes students to the state of the art features of Java 2, including the Swing components. Ex. Section 2.5-GUI greeter, Section 6.5-Dutch Flag GUI and applet, and Section 9.5-pie chart. Ex.___ - The authors' popular approach, Object-Centered Design (OCD)— Introduced in chapter 1, culminating in object-oriented design in chapter 11.
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Object-oriented programming is quickly becoming a standard industry practice, and this book exposes the introductory student to object-oriented programming early and consistently. Ex. Section 3.1-Einstein's Equation, Section 4.1-Old MacDonald had a Farm, and Section 9.1-test scores analysis. Ex.___ - Programming examples consistently use Object-Centered Design to develop working code—Available on the Companion Website and on the CD-ROM packaged with every text.
- Optional Graphical/Internet examples in each chapter—Coverage of these is recommended, but can be omitted or covered later without loss of continuity.
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Teaches Graphical User Interface (GUI) design, presenting both applications and applets, an essential part of the Java 2 language. Ex. Section 1.3-greeting applet, Section 6.5-raise the flag, and Section 13.4-phases of the moon animation. Ex.___ - Programming pointers at the end of each chapter.
- Documentation sections at the end of each chapter.
- “Part of the Picture” sections—In each chapter. Several contributed by field experts.
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These sections introduce students to discipline of Computer Science-e.g., ethics, history, AI, and architecture. Ex. Ch. 1, Ethics and Computing, and Ch. 6, Artificial Intelligence. Ex.___ - Approximately 450 quick quiz (self-check) questions with answers in the back of the text, 500 written exercises, and 300 programming problems and projects.
- Chapter objectives along with key terms and concepts in each chapter.
- Color is used in a carefully designed format to effectively highlight and emphasize.
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Helps students spot important code in a program, important parts of diagrams, general forms, important principles, warnings, etc. Ex.___ |
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