| The Art and Science of Java |
|
|
Eric Roberts, Stanford University
Publisher: Addison-Wesley Copyright: 2008 Format: Paper; 704 pp
| ISBN-10: | 0321486129 | | ISBN-13: | 9780321486127 |
Our Price: £45.99 Status: Instock Published: 22 Mar 2007 |
|
Description
In The Art and Science of Java, Stanford professor and well-known leader in CS Education Eric Roberts emphasizes the student-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery’s Java Task Force, this first edition text adopts a modern objects-first approach that introduces students to useful hierarchies from the very beginning. Packages are translated into a minimally complex collection of pedagogical resources that make it easier to teach Java while retaining the language’s industrial strength. |
Table Of Contents
Chapter 1. Introduction 1.1 A Brief History of Computing 1.2 What Is Computer Science? 1.3 A Brief Tour of Computer Hardware 1.4 Algorithms 1.5 Stages in the Programming Process 1.6 Java and the Object-Oriented Paradigm 1.7 Java and the World Wide Web Chapter 2. Programming by Example 2.1 The “Hello World” Program 2.2 Perspectives on the Programming Process 2.3 A Program to Add Two Numbers 2.4 Programming Idioms and Patterns 2.5 Classes and Objects 2.6 Graphical Programs Chapter 3. Expressions 3.1 Primitive Data Types 3.2 Constants and Variables 3.3 Operators and Operands 3.4 Assignment Statements 3.5 Boolean Expressions 3.6 Designing for Change Chapter 4. Statement Forms 4.1 Statement Types in Java 4.2 Control Statements and Problem Solving 4.3 The if Statement 4.4 The switch Statement 4.5 The while Statement 4.6 The for Statement Chapter 5. Methods 5.1 A Quick Overview of Methods 5.2 Writing Your Own Methods 5.3 Mechanics of the Method-Calling Process 5.4 Decomposition 5.5 Algorithmic Methods Chapter 6. Objects and Classes 6.1 Using the RandomGenerator Class 6.2 The javadoc Documentation System 6.3 Defining Your Own Classes 6.4 Representing Student Information 6.5 Rational Numbers 6.6 Extending Existing Classes Chapter 7. Objects and Memory 7.1 The Structure of Memory 7.2 The Allocation of Memory to Variables 7.3 Primitive Types versus Objects 7.4 Linking Objects Together Chapter 8. Strings and Characters 8.1 The Principle of Enumeration 8.2 Characters 8.3 Strings as an Abstract Idea 8.4 Using the Methods in the String Class 8.5 A Case Study in String Processing Chapter 9. Object-Oriented Graphics 9.1 The acm.graphics Model 9.2 Structure of the acm.graphics Package 9.3 Using the Shape Classes 9.4 Creating Compound Objects Chapter 10. Event-Driven Programs 10.1 The Java Event Model 10.2 A Simple Event-Driven Program 10.3 Responding to Mouse Events 10.4 Responding to Keyboard Events 10.5 Creating a Simple GUI 10.6 The Swing Interactor Hierarchy 10.7 Managing Component Layout 10.8 Using the TableLayout Class Chapter 11. Arrays and ArrayLists 11.1 Introduction to Arrays 11.2 Internal Representation of Arrays 11.3 Passing Arrays as Parameters 11.4 Using Arrays for Tabulation 11.5 Initialization of Arrays 11.6 Multidimensional Arrays 11.7 Image Processing 11.8 The ArrayList Class
Chapter 12. Searching and Sorting 12.1 Searching 12.2 Sorting 12.3 Assessing Algorithmic Efficiency 12.4 Using Data Files Chapter 13. Collection Classes 13.1 The ArrayList Class Revisited 13.2 The HashMap Class 13.3 The Java Collections Framework 13.4 Principles of Object-Oriented Design Chapter 14. Looking Ahead 14.1 Recursion 14.2 Concurrency 14.3 Using the Network 14.4 Programming Patterns |
Features
- Adopts a modern objects-first approach that introduces students to useful class hierarchies from the very beginning.
- Uses the packages designed by the ACM Java Task Force to simplify teaching introductory courses using Java. For more details, see http://jtf.acm.org.
- Engages students' interest by presenting graphical and interactive programs throughout the text.
- To emphasize the historical and intellectual context of computing, the book includes biographical sketches, quotations, and philosophical interludes.
- Maintains an emphasis on algorithm and problem solving that has so often been lost in today’s introduction textbooks.
- End-of-chapter features include a bulleted list of summary points, short-answer review questions, and an extensive collection of exercises.
|
Student Supplements
CS Support-Student Support Material Addison-Wesley © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321446852 | ISBN-13: 9780321446855 The "CS Support" Website is a central repository for additional supplemental items that students and general reader will find useful when working with this textbook. The material for each book varies, but may include such items as: Source Code files, Figures from the book, Answers to some review questions, etc.. To see what items are available for this textbook, visit http://www.aw.com/cssupport.
|
Instructor Supplements
PowerPoint Slides for The Art and Science of Java Roberts © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321490991 | ISBN-13: 9780321490995
Solutions for The Art and Science of Java Roberts © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321491009 | ISBN-13: 9780321491008
Full-color PDF versions of sample runs for The Art and Science of Java Roberts © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 032148939X | ISBN-13: 9780321489395
Source Code for The Art and Science of Java Roberts © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321489403 | ISBN-13: 9780321489401
|
|