| Starting Out with Java: From Control Structures through Objects, 3/E |
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Tony Gaddis, Haywood Community College
Publisher: Addison-Wesley Copyright: 2008 Format: Paper Bound w/CD-ROM; 987 pp
| ISBN-10: | 0321479270 | | ISBN-13: | 9780321479273 |
Our Price: £43.99 Status: Instock Published: 05 Apr 2007 |
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Description
Tony Gaddis’s accessible, step-by-step style helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and a programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students get the logic behind developing high-quality programs.
In Starting Out with Java: From Control Structures through Objects, Gaddis covers procedural programming—control structures and methods—before introducing objects in the latter part of the book. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. |
Table Of Contents
Preface Chapter 1 Introduction to Computers and Java 1.1 Introduction 1.2 Why Program? 1.3 Computer Systems: Hardware and Software 1.4 Programming Languages 1.5 What Is a Program Made of? 1.6 The Programming Process 1.7 Object-Oriented Programming Chapter 2 Java Fundamentals 2.1 The Parts of a Java Program 2.2 The print and println Methods, and the Java API 2.3 Variables and Literals 2.4 Primitive Data Types 2.5 Arithmetic Operators 2.6 Combined Assignment Operators 2.7 Conversion between Primitive Data Types 2.8 Creating Named Constants with final 2.9 The String Class 2.10 Scope 2.11 Comments 2.12 Programming Style 2.13 Reading Keyboard Input 2.14 Dialog Boxes 2.15 Common Errors to Avoid Chapter 3 Decision Structures 3.1 The if Statement 3.2 The if-else Statement 3.3 The if-else-if Statement 3.4 Nested if Statements 3.5 Logical Operators 3.6 Comparing String Objects 3.7 More about Variable Declaration and Scope 3.8 The Conditional Operator (Optional) 3.9 The switch Statement 3.10 Creating Objects with the DecimalFormat Class 3.11 The printf Method 3.12 Common Errors to Avoid Chapter 4 Loops and Files 4.1 The Increment and Decrement Operators 4.2 The while Loop 4.3 Using the while Loop for Input Validation 4.4 The do-while Loop 4.5 The for Loop 4.6 Running Totals and Sentinel Values 4.7 Nested Loops 4.8 The break and continue Statements (Optional) 4.9 Deciding Which Loop to Use 4.10 Introduction to File Input and Output 4.11 The Random Class 4.12 Common Errors to Avoid Chapter 5 Methods 5.1 Introduction to Methods 5.2 Passing Arguments to a Method 5.3 More about Local Variables 5.4 Returning a Value from a Method 5.5 Problem Solving with Methods 5.6 Common Errors to Avoid Chapter 6 A First Look at Classes 6.1 Classes and Objects 6.2 Instance Fields and Methods 6.3 Constructors 6.4 Overloading Methods and Constructors 6.5 Scope of Instance Fields 6.6 Packages and import Statements 6.7 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities 6.8 Common Errors to Avoid Chapter 7 A First Look at GUI Applications 7.1 Introduction 7.2 Creating Windows 7.3 Equipping GUI Classes with a main Method 7.4 Layout Managers 7.5 Radio Buttons and Check Boxes 7.6 Borders 7.7 Focus on Problem Solving: Extending Classes from JPanel 7.8 Splash Screens 7.9 Using Console Output to Debug a GUI Application 7.10 Common Errors to Avoid Chapter 8 Arrays and the ArrayList Class 8.1 Introduction to Arrays 8.2 Processing Array Elements 8.3 Passing Arrays As Arguments to Methods 8.4 Some Useful Array Algorithms and Operations 8.5 Returning Arrays from Methods 8.6 String Arrays 8.7 Arrays of Objects 8.8 The Sequential Search Algorithm 8.9 Two-Dimensional Arrays 8.10 Arrays with Three or More Dimensions 8.11 The Selection Sort and the Binary Search Algorithms 8.12 Command-Line Arguments and Variable-Length Argument Lists 8.13 The ArrayList Class 8.14 Common Errors to Avoid Chapter 9 A Second Look at Classes and Objects 9.1 Static Class Members 9.2 Passing Objects As Arguments to Methods 9.3 Returning Objects from Methods 9.4 The toString Method 9.5 Writing an equals Method 9.6 Methods That Copy Objects 9.7 Aggregation 9.8 The this Reference Variable 9.9 Enumerated Types 9.10 Garbage Collection 9.11 Focus on Object-Oriented Design: Class Collaboration 9.12 Common Errors to Avoid Chapter 10 Text Processing and More about Wrapper Classes 10.1 Introduction to Wrapper Classes 10.2 Character Testing and Conversion with the Character Class 10.3 More String Methods 10.4 The StringBuilder Class 10.5 Tokenizing Strings 10.6 Wrapper Classes for the Numeric Data Types 10.7 Focus on Problem Solving: The TestScoreReader Class 10.8 Common Errors to Avoid Chapter 11 Inheritance 11.1 What Is Inheritance? 11.2 Calling the Superclass Constructor 11.3 Overriding Superclass Methods 11.4 Protected Members 11.5 Chains of Inheritance 11.6 The Object Class 11.7 Polymorphism 11.8 Abstract Classes and Abstract Methods 11.9 Interfaces 11.10 Common Errors to Avoid Chapter 12 Exceptions and Advanced File I/O 12.1 Handling Exceptions 12.2 Throwing Exceptions 12.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization 12.4 Common Errors to Avoid Chapter 13 Advanced GUI Applications 13.1 The Swing and AWT Class Hierarchy 13.2 Read-Only Text Fields 13.3 Lists 13.4 Combo Boxes 13.5 Displaying Images in Labels and Buttons 13.6 Mnemonics and Tool Tips 13.7 File Choosers and Color Choosers 13.8 Menus 13.9 More about Text Components: Text Areas and Fonts 13.10 Sliders 13.11 Look and Feel 13.12 Common Errors to Avoid Chapter 14 Applets and More 14.1 Introduction to Applets 14.2 A Brief Introduction to HTML 14.3 Creating Applets with Swing 14.4 Using AWT for Portability 14.5 Drawing Shapes 14.6 Handling Mouse Events 14.7 Timer Objects 14.8 Playing Audio 14.9 Common Errors to Avoid Chapter 15 Recursion 15.1 Introduction to Recursion 15.2 Solving Problems with Recursion 15.3 Examples of Recursive Methods 15.4 A Recursive Binary Search Method 15.5 The Towers of Hanoi 15.6 Common Errors to Avoid Appendix A Getting Started with Alice Student CD-ROM: Appendix B The ASCII/Unicode Characters Appendix C Operator Precedence and Associativity Appendix D Java Key Words Appendix E Installing the JDK and JDK Documentation Appendix F Using the javadoc Utility Appendix G More about the Math Class Appendix H Packages Appendix I Working with Records and Random Access Files Appendix J Using JBuilder 8 Appendix K More about JOptionPane Dialog Boxes Appendix L Answers to Checkpoints Appendix M Answers to Odd-Numbered Review Questions Case Study 1 Calculating Sales Commission Case Study 2 The Amortization Class Case Study 3 The PinTester Class Case Study 4 Parallel Arrays Case Study 5 The FeetInches Class Case Study 6 The SerialNumber Class Case Study 7 A Simple Text Editor Application |
Features
- Procedural programming—control structures and methods—is covered before objects ensuring that students understand fundamental programming and problem-solving concepts.
- The Third Edition is fully compatible with both Java(J2SE) 5.0 and the new version, Java 6.0.
- A clear and student-friendly writing style with stepped-out explanations motivates beginning programmers.
- Concise, practical, and real-world examples that students understand and relate to are included to foster motivation and retention.
- A variety of exercises in each chapter encourages students the chance to put concepts to work as they are learned.
- Each new copy of the Third Edition comes with a Student Resource Disk that includes source code, appendices, case studies, JDK 6.0, NetBeans™ IDE, jGrasp™ IDE, TextPad® Eclipse™ and DrJava.
- MyCodeMate, available for the Third Edition, is a Web-based, textbook-specific homework tool and programming resource for an introduction to programming course. It provides a wide range of tools that students can use to help them learn programming concepts, prepare for tests, and earn better grades in the introductory programming course. Students can work on programming problems from this text or homework problems created by their professors, and receive guided hints with page references and English explanations of compiler errors. Instructors can assign textbook-specific or self-created homework problems, preset style attributes, view students’ code and class compiler error logs, and track homework completion. A complimentary subscription is offered when an access code is ordered packaged with a new copy of this text. Subscriptions may also be purchased online. For more information visit www.myCodeMate.com.
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New To This Edition
- The Third Edition includes features of Java™ SE 6 that are applicable to a CS1 course, including material on Splash Screen Support.
- An appendix, Getting Started with Alice, presents an overview of the Alice programming environment.
- The Scanner class is used for Input and Output.
- A student-friendly interior design supports the Gaddis teaching methodology.
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Student Supplements
CS Support-Student Support Material Addison-Wesley © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321446852 | ISBN-13: 9780321446855 The "CS Support" Website is a central repository for additional supplemental items that students and general reader will find useful when working with this textbook. The material for each book varies, but may include such items as: Source Code files, Figures from the book, Answers to some review questions, etc.. To see what items are available for this textbook, visit http://www.aw.com/cssupport.
CodeMate Companion Website for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | Website | Available ISBN-10: 0321497880 | ISBN-13: 9780321497888
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Instructor Supplements
PowerPoint Slides for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321489950 | ISBN-13: 9780321489951
Solutions for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321497899 | ISBN-13: 9780321497895
Source Code for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321497902 | ISBN-13: 9780321497901
Test Bank for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321489977 | ISBN-13: 9780321489975
WebCT Test Item Files for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | On-line Supplement | Instock ISBN-10: 0321507630 | ISBN-13: 9780321507631
Student Files for the Lab Manual for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321516915 | ISBN-13: 9780321516916
Solutions for the Lab Manual for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321516923 | ISBN-13: 9780321516923
Lab Manual for Starting Out with Java: From Control Structures through Objects, 3/E Christie © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321516907 | ISBN-13: 9780321516909
BlackBoard Test Item Files for Starting Out with Java: From Control Structures through Objects Gaddis © 2008 | Addison-Wesley | On-line Supplement | Instock ISBN-10: 0321507398 | ISBN-13: 9780321507396
TestGen for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | On-line Supplement | Available ISBN-10: 0321497910 | ISBN-13: 9780321497918
CodeMate Companion Website for Starting Out with Java: From Control Structures through Objects, 3/E Gaddis © 2008 | Addison-Wesley | Website | Available ISBN-10: 0321497880 | ISBN-13: 9780321497888
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