Introduction to Java Programming, Brief: International Edition, 7/E
0138146268

Y. Daniel Liang

Publisher: Pearson Higher Education
Copyright: 2009
Format: Paper; 736 pp

ISBN-10: 0138146268
ISBN-13:9780138146269

Our Price: £42.99
Status: Not Yet Published
Estimated Availability: 28 Jul 2008



Description

Regardless of major, students will be able to grasp concepts of problem-solving and programming – thanks to Liang’s ground breaking fundamentals-first approach, which enables students to understand problem solving and core constructs before object-oriented programming.  Liang’s approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Although students begin using objects early, they are introduced to topics like control statements, methods, and arrays before learning to create classes  Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. In the Seventh Edition, only standard classes are used.

 

 


Table Of Contents

NOTE:  this is a brief version.  For a more comprehensive text, please visit "Introduction to Java Programming, Comprehensive Edition"

 

Chapter 1 Introduction to Computers, Programs, and Java

Chapter 2 Elementary Programming

Chapter 3 Selections

Chapter 4 Loops

Chapter 5 Methods

Chapter 6 Arrays

Chapter 7 Objects and Classes

Chapter 8 Strings and Text I/O

Chapter 9 Thinking in Objects

Chapter 10 Inheritance and Polymorphism

Chapter 11 Abstract Classes and Interfaces

Chapter 12 Object-Oriented Design and Patterns

Chapter 13 GUI Basics

Chapter 14 Graphics

Chapter 15 Event-Driven Programming

Chapter 16 Creating User Interfaces

Chapter 17 Applets and Multimedia

Chapter 18 Exception Handling

Chapter 19 Binary I/O

Chapter 20 Recursion


Features

UML (Unified Modeling Language) graphical notations throughout – Describes classes and their relationships; teaches students design and development of Java programs using the industry standard modeling technique.

 

Practical examples on gaming (simulating lottery, interactive quiz, Sudoku), business/financial (computing loan payments, taxes, and printing payroll statements), science (body mass index, wind chill temperature) – Replaces pure mathematical examples such as computing deviations and matrix multiplications.

 

Exceptionally broad range of carefully chosen examples – Reinforces key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and an interactive self-test.

 

The most extensive instructor support package available – Includes interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises.

 

Instructor resource center and companion website at http://www.cs.armstrong.edu/liang/intro7e/intro7einstructor.html

These resources contain:

– Microsoft PowerPoint slides with interactive buttons to view full-color, syntax-highlighted source code and to run programs without leaving the slides

– Sample exams

– Solutions to all the exercises (Students can access the solutions of even-numbered exercises in the book’s companion CD-ROM)

– Web-based quiz generator

– Online quiz.

  

Case studies — Offer additional examples for learning the fundamentals of programming, such as writing loops.

 

Carefully chosen, easy-to-follow, representative examples — Include a description, source code, sample run, and an example review.

  

GOAL online courseware – Utilizes the industry’s most advanced online homework application to give students solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and online homework.

 

Notes and tips throughout – Offer valuable advice and insight on important aspects of program development.

 

Sample exams – Includes multiple-choice questions, correct programming errors, trace programs, and write programs.

 

Supplemental exercises with solutions – Give instructors more options when assigning homework or writing exams.


New To This Edition
Revised chapter openings — Now emphasize applications to help students to understand the type of problem being introduced in that chapter.

 

Former Chapter 7 now split into Chapter 7 and Chapter 9 — The new chapter 7 introduces objects and classes and chapter 9 focuses on class design.

 

New optional sections on GUI’s at the end of Ch. 2 – 6 using JOptionPane. More complete coverage of the Swing library can be found in Ch. 13.

 

UML notation is used in every example beginning in Ch. 8 along with additional notes to describe the relationships.  

  

Several non-essential topics moved to the text’s Companion Website, to help students focus on learning problem solving and programming techniques:

 

Problem-driven, new examples and exercises:

20% of programming examples are new

30% of programming exercises are new