Features
Library designed to ease the use of graphic objects and event-driven programming–Provides features that make event-driven programming responding to mouse events much easier; allows a truly object-oriented approach to programming in Java from day 1. Focus on using the standard Java event-driven paradigm using GUI components and listeners as students learn more programming constructs in Java. ~Encourages students to learn the correct programming style early on, and learn more complex syntax when they are ready for it. Relatively early introduction to simple concurrency with threads (chapter 9)–Provides support in reducing syntactic overhead, but helps teach the correct programming style for using threads. Coverage of all of the usual material in introductory courses (including recursion, arrays, strings, files, sorting and searching) without overloading students. Chapter Review Problems and Programming Problem–Appear at the end of each chapter. ~Helps students check their understanding of the material. Instructor’s Web site–Contains all of the programs from the text, answers to all problems in the text, laboratory programming assignments (including solutions), and programs that can be used as class examples. The instructor’s area includes space for questions and discussions by instructors using these materials. |