Hong Zhang Y. Daniel Liang, Armstrong Atlantic State University
Publisher: Prentice Hall Copyright: 2007 Format: Paper; 632 pp
ISBN-10:
0130351180
ISBN-13:
9780130351180
Our Price: £45.99 Status: Instock Published: 04 Jan 2007
Description
For junior/senior/graduate level courses in Computer Graphics.
This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs—offering an elegant and easy-to-understand presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
Table Of Contents
1. Introduction.
2. Mathematical Background for Computer Graphics.
3. 2D Graphics.
4. Advanced 2D Topics.
5. Basic 3D Graphics.
6. Graphics Content.
7. Geometric Transformation.
8. Views.
9. Lighting and Texturing.
10. Behavior and Interaction.
11. Animation.
12. Additional 3D Topics.
Index.
Features
Clear, concise explanations of key concepts—Accompanied by complete examples.
Enables students to comprehend abstract concepts with concrete examples.
A collection of mathematical topics—Useful in graphics with easy-to-follow explanations.
Offers students a simple approach that helps in establishing a necessary mathematics background quickly.
Implementation of features not yet available ion Java—Such as 3D curves and surfaces.